WoW® Classic with Creators

WoW® Classic with Creators

I don’t think I knew what we were making as we were developing WoW. I didn’t know what all the systems
in this game were supposed to be. All I knew was that
we were building something huge and amazing and beautiful. When I was hired under the World of Warcraft team, I think it was under the title of 3D Artist. I was hired on as an Associate Quest Designer. So, I joined World of Warcraft as 1 of the original first 2 Quest Designers. It was myself and Pat Nagle. My name is Patrick Nagle. I started working at Blizzard in 1997. My name is Tom Chilton, and the first game I worked on here at Blizzard was World of Warcraft. -All right.
-Here we go. Look at this. Onyxia by the end of the play session? Yeah, we got this. Do I need to go back? Vaguely remember. What is this template thing,
and do I need to worry about it, Alex? You guys did work on this. And it’s like, “This is the worst!” You never forget your first thing,
as it were, that you add to the game. You just don’t. I can’t say I really remember. The first quest I made was
Kobold Camp Cleanup. Bingles’ Lost Tools, or, I believe, Bingles’ Missing Supplies. I feel like, “Man,
I really should have remembered that.” So, the very first thing that I worked on
and added to the game were some of
the earliest quests in Westfall. We had a few things in-game. They were like these really old buildings
that somebody else had built. It almost looked like they had just
pulled them out of Warcraft III. And so, I started working on
the Goldshire Inn. You deliver some mail to a sheriff.
So, that’s what we’re doing right now. Are you reading the note
that Marshal McBride gives you? -Yeah. I think I wrote it.
-You probably did. Probably in all caps with crayon, too. The way that we went about it
was interesting and very naïve, because we didn’t know
what we were really making then. We had an idea of what we wanted to make, but the reality would become clearer as we got into alpha. That was the way some of the development
on that project went. But the team was just so into
everything that we were doing, and we were so passionate about it,
that you would come up with an idea… …and you thought it was great, and you would just do it. Working on a lot of different things
at the same time was a challenge. There were the talents, the class design,
the Auction House, there was PvP. There was a lot of different stuff
going on at once. I think it was the first time I’ve seen
a group of human beings so singularly motivated and passionate
about anything in my life. I think they just wanted to make
a massively multiplayer role-playing game that they wanted to play. I mean, that’s what I got from it,
and that’s why I wanted to join. Remember when we had to do these quests? I literally freaked about this, because it was one of my first:
“You must do this,” and I’m freaking out, like,
“It’s got to be amazing, so I’m going to name this guy
something awesome.” Falkhaan Isenstrider… Everybody’s planning. We are planning
our WoW Classic experience right now. We’re trying to decide,
do we want to be Horde or Alliance? I was always the main tank.
My wife was the main healer. Do we want to do that again
or switch it up? Ironically enough, I go through
some of the same considerations about what character class to play. All of those same questions that were
bubbling around in my head 15 years ago are bubbling in my head again. It doesn’t feel like
there’s an absolutely right answer, which is probably a good sign. Yeah, I mean, I would love to go through
the Deadmines with them as well. I mean, I think it was
the first dungeon we ever made. It had a great story. We are waiting for you. -You’re in the dungeon?
-Yes. -Oh, wait.
-Not the dungeon itself. OK, yeah, this is the public… Oh, Jeff’s going. Oh, I went the wrong way. -Sorry!
-Oh, no! How did people ever figure this out? It’s kind of bittersweet to think about
playing the game again, because there was something so special when it launched, and I can only hope that… …as I play it again, it can reignite that sense
of exploration and discovery, and the sense of the unknown. And at some point
during gameplay, it’s like… …whatever that initial thing was that
grabbed you the first time 15 years ago, it just kind of grabs you again. I need heals. I need heals. I need heals! Oh, you’re going down! Oh, my God! Healer is down. There’s the Pillagers. I feel like so much of the magic
is here in the game, and I wasn’t actually expecting that – how much it holds up and how many of the things
that drew me into the game are still there. Wait, did you guys get the sheep? What are you doing? For me, it goes past the nostalgia
that you get of playing the content, and it takes me to another time
of a younger me, in a different mindset, even. I remember during development the first time that I took a gryphon ride. And I’ll never forget that experience of realizing that everything
that I was flying over was real and connected, and it was this world for me to explore. I go back to a quote from Chris Metzen. Chris always said that the main character
of World of Warcraft is the world. Something that WoW Classic had that was so important to the original
experience was sense of world. Yeah. You had to run everywhere, so it really made you think
about travel and pacing. One of the reasons WoW is so successful is that the world itself
really draws you in, and there’s so much character,
especially in those early zones. There was so much
creative energy and passion that it made up for some of
the inexperience sometimes. Everybody on the team so ardently desired to create the coolest possible thing
that they could, and every day we went into work, and we poured our hearts and souls
into the project, and I think that’s the reason it came
together into the game that it is today. It’s such a degree of fidelity, that many millions of people could potentially come
and play this thing… …that really changed us as developers, changed us as a company. There’s going to be people who have
never played World of Warcraft before. They’re going to get to experience pretty much what somebody
a generation before them did and have that magical moment. I think we should keep it hard like this, and the people who want to do it, it’s just going to be
a really fun way to play WoW. I think there’s something to be said
for going home again, which is something that we don’t get
in our lives on a normal basis. I think that’s a special and exceedingly rare thing
to be able to do, and I think that WoW Classic gives those people that opportunity to experience again what home feels like.


100 thoughts on “WoW® Classic with Creators”

  • Enveloped Angel says:

    Every single whine, complain, ticket submission, rage-quit, and un-sub DIRECTLY resulted in the product we play today. People think Classic will "fix" a problem…no, it wont. If you dont like Live today, its your own fault. You asked for it.

  • Blizzard, I hope you understand how much this game really means to a lot of us. Make current vanilla style again. Make gear worth something and hard to get. Make purple items actually epic and hard to get. Make people work hard to be good. That's the point in a mmo. Please, get inspired from this and change current back!

  • I think this will be popular for about 1 month. Then people will remember what kind of grind vanilla was, especially if you wanted to raid. Group Finder for raids was a godsend for casual players who wanted to experience the story without having to play 9 hours a day with hardcore groups. You notice how everything they showed was in the pre level 20 zones…

  • Tomorrow my druid will wake up from the dream.
    The journey awaits him
    And we will begin.
    I'll get feralheart set or maybe some other,
    And manual pummelers will stack one on another.
    I'll join the raids as a tank or a cat. Or even a healer,
    I don't mind of that.
    My small tip for you, my fellow Alliance, or Horde, for the instance.
    It will be as follows:
    Don't rush, just enjoy this journey of ours.
    It's the first adventure – the source for all others.
    Let's read all the quests, let the Barrens chat live.
    And that crazy Goldshire tavern to sing

  • "the world was the main character"
    This. This is how to put into words why the post wotlk wow no longer feels like a believable world. It forces players to be the main characters, the champions of their factions. Everything is made to be around the player, the world should just be there for the player to explore. The player should be a nobody in a huge world that's bigger than them.

  • 05:00 – So now that you see what we have all been telling you… can you start making a good MMO experience again finally?

  • Andres-Johan Oja says:

    Massively multiplayer online role-playing games, or MMORPGs for short, have a reputation for attracting people with addiction problems, some of whom have sacrificed real-life experiences and responsibilities in order to disappear into a fantasy world. The story of Rebecca Colleen Christie offers a worst-case scenario: she spent such an inordinate amount of time playing Warcraft that she allowed her three-year-old daughter to starve to death. Prosecutors found that Christie had just engaged in a nonstop 15-hour WoW session prior to finally calling 911 for her daughter, who was found unresponsive.

  • WoW first went live when I was demobilizing from Iraq in Ft Lewis, WA. For 5 weeks after a 19 month deployment patrolling everywhere from Anaconda to Taji to the Green Zone, we were locked down, spending days just to see a doctor for 5 minutes and get one block checked off on a list of 20+ things before they would let anyone go home. We were climbing the walls after the first week.
    Then WoW went live. Busted out the laptop to fire up WoW for the first time along with a few battle buddies. Sitting in the bleachers in line with hundreds of others, all that tedium and pent up irritation just went poof as long as we could get a wifi signal and the servers didn't DC us.
    Been playing ever since. 15 years.

  • Michael Conniff says:

    Thank-you for the last 15 years. World of Warcraft has helped me through deployments, through life, and keeping me in contact with lifelong friends all over the real world.

  • ShotY! ŁobodY! says:

    The game industry had evolved, the players themselves evolved, There is no way any1 can bring back those times, I give maximum 3 weeks before it goes unpopular.

  • It’s been 6 years since I’ve had a subscription. I never thought I’d be playing again! Classic is going hard some 2 hour ques! The rush is back!!

  • classic sounds good, a sense of comradeship, the desire to be of something bigger such as 25/40 men raids, to have the sense of purpose. Expansions took all of that away, a constant race to the next level, with no access to the endgame for majority of players, the joint effort to achieve something, to be a part of a good guild became unnecessary or even unachievable, or sometimes undesirable.

  • it will be interesting seeing how Blizzard adjusts main WOW after the release/reception of vanilla. I think removing the directional assistance would definitely be a step in the right direction.

  • Back to a time when I was still a kid, no money, no job, just school and friends. Now with no money but with a job, trying to get my life together and in the middle of it all…this pops up and I’m able to go back in time just for a bit.

  • SuperJohn12354 says:

    Thanks for only 2 servers in Oceania, everyones on the 1 pvp server , 12,500 que that's estimated log in time of 4 hrs, oh you put another pvp server in cool , problem is everyones reserved names and characters are on Argul. The real Classic experiance

  • 5:00 when he's talking about how the magic is still there. IT IS! Because you really feel part of the world. Even little things like a Mage having to eat and drink so often. You literally have to sit down in the world, look around and hope a mob doesn't attack you. You run out of mana (nearly impossible in the current game). The world is full of danger, and you have to trek across it to the dungeon, you don't teleport there. I've been to dungeons in the current game that i don't even know where in the world they are. WoW Classic, you feel very immersed in a real world. I hope WoW can take some of this into the future, and bring back that amazing social aspect of feeling like you're in a dangerous world with a bunch of other players.

  • I’m not drunk You are says:

    Maybe with the success of Classic they'll rebalance future expansions to be what Classic players wanted. Strip out the character boosts etc.

  • Legacy = progression = tbc will be out = bye bye vanilla … again… great job locking it to vanilla… o wait you didnt. you also didnt learn from everquest when you did the server… they NEVER had a successful progression server EVER they all died… so you plan on getting subs then going to tbc= cool i mean i liked tbc … BUT wait your not done its progression = wotlk will be out and the pop will die off alot .. then wait ! catta will be out weeeeEEeee … i meant REEEEeeEEEEEEeee

  • 5:55 and THAT is why its so important that you initially have to run around every new expansion on foot first before you get the ability to fly around in it.

  • For me it was the first time I encountered Son of Arugal… i will never forget the SHEER terror of aggroing him LOL

  • I can guess that they have special reserved slots, otherwise it would have been equal that they would have to wait 10h to play as well

  • ExceedProduction says:

    I won't play Classic and I have since moved on from WoW but I nonetheless appreciate all 12 years I spent with the game and I hope that every old and new players gets to feel the same genuine happiness I felt while playing this wonderful, magical game. The spirit of the real Blizzard lives on in this game, guys. Appreciate every second of this relic from the past.

  • I don't know what the new expansion will be like; another ten levels, few new zones, new classes, new races, and beautifully written book by Christen Golden followed by badly written predictable heavily cinematic quest lines that have been the past three expansions, but I hope with this… Blizzard gets there subs up and realize that what they were doing before is better then the cash grab mechanic of the Zenga games they incorporated during Mists of Pandaria.

  • When you're stoked to relapse.
    This is why I hate when people bash Blizz. Not many companies would ever do something like this.

  • I remember the first time I beat DM, wow I miss those days, then BC came out and it was grind city so I could learn flying just so I could do dailies just to get the drake!

  • I remember the first time I played this game was during the Burning Crusade, I pick a Dark elf, hunter / Paladin. cannot recall. I have been AFK for almost 1 year and one month now. Just want to pick up whats been left off but none of my friends in the World craft is playing anymore. it's sad.

  • They hit on two things. That the world is the main character and that "going home" is an extremely rare opportunity, especially in the world of gaming. Blizz was revolutionary in WoW, and they are again by letting you go back, devoting real resources to that experience. I hope other artists take note!

  • I like how blizzard spend years on classic wow.. upgrading it, adding stuff to it, bugfixing, constantly having gm's and just trying to make a better game..
    After dozens of "expansions" the best thing they made was the thing they did first. Kinda sad lol.

  • That's the difference they were so passionate about it.

    Hire them back and let them take control. And move the other people in a diffrent project .

  • Green Street Music says:

    2 PVP Servers at launch for a 100+ Million German Population in Europe makes so much sense Blizzard! Really cool launch!

  • People growing up today wont understand that when world of warcraft hit. It was like nothing we had ever seen. I cant explain it. It was like being hit with a meteor. I sat there mouth open playing it, just running around. What they did back then was a miracle. They pushed the boundries so far from previeus games I couldent belive it. No video game has ever hit the world as hard as wow did 15 years ago. They absolutly blew our minds.

  • Witam Droga Firmo Blizzard
    Ciesze się niezmiernie z wypuszczenia nowego kontentu a raczej starego WOW Classics
    widzę że zapewniliście nam te same doznania co 15 lat temu a nawet bardziej się postaraliście kolejki po 14 godzin by zalogować się do gry po czym kolejne godziny klikania by wejść do świata zlagowanego i pełnego błędów, "cieszę" się niezmiernie iż z chęcią przyjęliście moje pieniądze za abonament a nie dajecie możliwości korzystania z kontentu
    Sprawa beznadziejna

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