Media Molecule presents Dreams | PSX Panel 2017

Media Molecule presents Dreams | PSX Panel 2017


>>AM I DREAMING? OR AM I AWAKE?>>FRANCIS, DO YOU THINK —
>>THE OLD FEARS. THEY STILL HAUNT ME.>>HOLD ON. WE’RE COMING.>>NOW I’M ON A TRAIN TO
NOWHERE.>>YOU ARE THE DRIVER, SIR.>>WHEN I AWAKE, WILL I FACE THE
WORST PARTS OF MYSELF? I NEED TO LISTEN TO THAT QUIET
VOICE. CALLING ME. THAT NEED TO MAKE SOMETHING
AGAIN. WE’LL MAKE IT, ME AND YOU. [ ♪ MUSIC ]
>>LADIES AND GENTLEMEN, PLEASE WELCOME TIM SCHAFER. [ APPLAUSE ]
>>YES. HI. HELLO, EVERYBODY. LET’S TALK CASUALLY WHILE I WALK
OVER TO MY CHAIR SO IT’S NOT AWKWARD. ARE YOU HAVING A GREAT PSX SO
FAR? HOW IS IT GOING? [CHEERS & APPLAUSE]
>>AWESOME. IT’S MY HONOR TO BE HERE. I’M A GAME DEVELOPER BUT I’M NOT
HERE TO TALK ABOUT MY GAME. THAT COMES UP TOO. I’M HERE TO TALK ABOUT A GAME
JUST LIKE YOU I’M A BIG FAN OF, FAN OF EVERYTHING THIS COMPANY
DOES. PLEASE JOIN ME IN WELCOMING AND
GIVE A BIG HAND TO SOME OF MY FAVORITE DREAMERS FROM MEDIA
MOLECULE. SIOBHAN REDDY, ALEX EVANS AND
MARK HEALY. [ APPLAUSE ]
>>STAND UP. YEAH!>>COOL.>>HELLO? WELCOME. COME INTO MY COUCH. WE BROUGHT THESE SOFAS SO WE
COULD HAVE A NICE TALK HERE.>>FANTASTIC. THANKS FOR COMING, EVERYONE.>>I DON’T KNOW IF I EVER TOLD
YOU THIS. I’M A BIG FAN OF YOUR GUYS’
WORK. I ACTUALLY TELL THEM THIS ALL
THE TIME. MY SECRET PLAN IS I WANT TO
ERASE EVERYONE’S MEMORY SO PEOPLE THINK I MADE YOUR GAMES
BECAUSE THEY’RE SO GOOD. ESPECIALLY LITTLEBIGPLANET
STARTED WHERE IT’S NOT JUST A GAME ABOUT CREATIVITY OF THE
DEVELOPERS BUT CREATIVITY OF EVERYBODY, PLAYERS AND WITHHOLD
WORLD.>>RIGHT.>>WHAT ABOUT PEOPLE LIKE ME WHO
ARE ACTUALLY KIND OF LAZY SOMETIMES AND THEY JUST WANT TO
COME HOME, FLOP ON THE COUCH AND PLAY A GAME, NOT MAKING
ANYTHING? STREET FIGHTER ANYTHING I CAN DO
IN THIS NEW GAME YOU’RE MAKING?>>ABSOLUTELY. THE MOST IMPORTANT THING ABOUT
DREAMS IS THAT IT’S A PLAY EXPERIENCE INITIALLY. WHEN YOU FIRST DIVE INTO THE
WORLD OF DREAMS, IT IS — YOU’VE GOT A LOT OF CONTENT TO PLAY, OF
COURSE. WE’VE MADE A WHOLE STORY. WHICH IS ALL MADE USING THE
TOOLS. THEN YOU CAN GO INTO THE
COMMUNITY AND JUST SURF THE MADNESS THAT’S IN THEREFORE
REALLY. SO THAT’S THE BIT THAT’S MOST
EXCITING FOR ME, IS JUST –>>YEAH. SURFING THE MADNESS IS REALLY
WHAT IT’S GOING TO BE ABOUT. I THINK THIS GAME IS JUST GOING
TO BE OVER TO YOU GUYS AND THE AUDIENCE, OUT THERE ON THE
INTERNET. EVERYTHING WE DO IS THERE TO
INSPIRE YOU. YOU CAN ENJOY IT AS A STORY,
ENJOY IT AS A GAME, PLATFORMING. THERE’S A POINT AND CLICK
ADVENTURE SIDE TO IT.>>WHAT?>>I KNOW.>>THAT’S CRAZY.>>WE’RE ENCROACHING INTO TIM
TERRITORY.>>WILL I BE ABLE TO AT TSR
ELEMENTS?>>YEAH.>>OBVIOUSLY, PLAY CREATIVE,
THAT’S WHAT YOU GUYS ARE ALL ABOUT. THERE’S ALSO A SINGLE PLAYER
GAME.>>RIGHT. THESE PLAYERS HERE, FRANCIS AND
FOXY.>>WHAT CAN YOU TELL US ABOUT
THE STORY OF THE SINGLE PLAYER GAME? WHAT KIND OF GAMEPLAY IS IT?>>WE’VE ACTUALLY MADE THREE
STORIES. THAT ARE INTERTWINED, THAT KIND
OF ADD UP TO ONE SORT OF SUPER STORY, IF YOU LIKE. KIND OF ONE OF THE PRIMARY
REASONS FOR DOING THAT IS WE WANTED TO KIND OF SHOW THAT THE
SPREAD OF ALL KINDS OF THINGS THAT YOU CAN MAKE IN DREAMS. WE DIDN’T WANT TO PIGEONHOLE IT
INTO ONE GENRE SO WE’VE GOT A KIND OF — THIS — I WOULD SAY
IS QUITE TYPICAL MEDIA MOLECULE. CHILDHOOD FANTASY WE CALL THIS. WE HAVE A SCIENCE FICTION —
>>WHAT DID YOU SAY THE NAMES WERE?>>FRANCIS.>>FRANCIS AND FOXY. THE DRAGON IS LANCE WING.>>SO PRETTY.>>SO —
>>THAT WAS ALL MADE IN DREAMS.>>ALL MADE IN DREAMS.>>EVERYTHING YOU SEE, HEAR, YOU
CAN DO WITH A DS4 AND PlayStation. THAT’S THE IDEA.>>SAME TOOLS?>>SAME TOOLS.>>NO CHEATING. BASICALLY BLOOD, SWEAT, TIERS
AND A PlayStation. SIOBHAN, LIKE, ARE YOU A FOXY OR
A FRANCIS –>>I’M FRANCIS, FRANCIS ALL THE
WAY.>>SO FOXY HAS — EACH CHARACTER
HAS DIFFERENT ABILITIES, SO FRANCIS HAS GOT LIKE A KIND OF
HARM, SQUEAKY HAMMER, FOXY HAS A RANGE ATTACK. EVERY DIFFERENT CHARACTER,
DEBUG, OUR SCI-FI SCENE, SUPER COOL, DOUBLE JUMP FLY ABILITY. YOU CAN BASICALLY — THERE’S
GAMES WHERE YOU HOP BETWEEN DIFFERENT CHARACTERS, HEAD OVER
HEELS, THAT’S MY CHILDHOOD, WHATEVER. YOU JUMP BETWEEN DIFFERENT
CHARACTERS, HAVE DIFFERENT POWERS, AND THAT ALLOWS YOU TO
PROGRESS THROUGH OUR STORY. OUR STORY IS ABOUT WEAVING
TOGETHER THESE DIFFERENT SUBSTORIES, IF YOU LIKE.>>I’M SEEING A LOT OF DIFFERENT
STYLES. WHAT IS TYING THEM ALL TOGETHER? IS IT ONE CHARACTER’S DREAM? MULTIPLE DREAMS?>>SO IT — WE DON’T WANT TO
GIVE AWAY TOO MUCH BECAUSE THAT —
>>HOW DOES IT END?>>THERE SPOIL THE FUN. [LAUGHTER]
>>END OF THE WORLD –>>EXPLODES.>>THE STORY STARTS WITH THIS
GUY CALLED ART, WHICH IS IF YOU SEE THE TRAILER, THAT’S THE
CHARACTER THAT IS SHAPED WITH MOST, VERY TORTURED SOUL. ESSENTIALLY YOU’RE KIND OF
PLAYING THROUGH HIS JOURNEY AND THESE KIND OF MANIFEST AS HIS
DREAMS THAT HE’S HAVING, AND THEY ALL SLOWLY STARTS TO MAKE
SENSE AND WE WEAVE TOGETHER.>>WHAT WAS THE PROCESS FOR
CREATING THIS SINGLE PLAYER CONTENT? IT LOOKS LIKE IT WAS A
COLLABORATION OF MANY — IS THERE ONE AUTHOR OF ALL THIS
STORY OR IS IT — HOW DID YOU BRING TOGETHER AND CHOOSE THESE
ELEMENTS?>>SO VERY EARLY ON, PEOPLE ARE
JUST USING THE TOOL AND KIND OF EXPERIMENTING. WE DO A LOT OF GAME JAMMING. THEN IT’S JUST A CASE OF TAKING
WHAT’S AROUND, WHAT’S ON THE TABLE AND KIND OF MIXING IT
TOGETHER AND ALMOST LETTING THE STORY EMERGE OUT OF IT REALLY. IT’S VERY SORT OF SER ZIP
TUESDAY, WE MAKE IT UP AS WE GO ALONG.>>A LOT OF DIFFERENT PEOPLE IN
THE STUDIO.>>YEAH.>>EXPERIMENT WITH THE TOOLS. YOU GUYS DO, I’VE HEARD GAME
JAMS ARE NOT ASSIGNMENTS BUT CERTAIN CHALLENGES OF COMING UP
WITH THESE GAME JAM.>>WE TEND TO GIVE A BIT OF A
THEME TO A GAME JAM, AND BUT THE WAY WE WORK AT THE STUDIOS IS
VERY GROUND-UP WAY OF WORKING. WE REALLY WANT IT TO BE A PLACE
WHERE EVERYBODY WITHIN THE STUDIO CAN CONTRIBUTE TO, LIKE,
THE DIRECTION OF THE GAMES THAT WE’RE MAKING. SO I LOVE WHEN I LOOK AT THE
SCREEN, YOU SEE THINGS OF CHARACTERS OR ENVIRONMENTS, SOME
OF OUR NEW PROGRAMMERS WHERE PEOPLE HAVE COME WITHIN A GAME
JAM, AH, THAT’S REALLY COOL, LET’S TAKE THAT AND MAKE THAT
THE MAIN CHARACTER OF THE THEME.>>THERE’S SOMETHING ABOUT
DREAMS, WHICH IS IF YOU’RE WATCHING WHAT’S PLAYING BEHIND
US OR IF YOU COME TO OUR BOOTH AT PSX OR YOU SEE ANY OF OUR
STREAMS, IF YOU FEEL LIKE INTIMIDATED, OH, I COULDN’T DO A
CHARACTER LIKE FOXY OR SOMETHING AT THAT LEVEL, YOU GET TO
COLLAGE AND PIECE TOGETHER THINGS FROM STUFF OTHER PEOPLE
HAVE MADE. YOU DON’T HAVE TO GO SUPER DEEP. YOU CAN SAY I WANT FRANCIS AND A
PURPLE ELEPHANT AND I WANT –>>CAN YOU GRAB FOXY?>>YOU CAN DO ANYTHING YOU LIKE.>>GRAB THAT AWESOME LOOKING
TRAIN?>>YEAH, YOU CAN, YOU CAN.>>YOU CAN MASH THEM UP
TOGETHER. YOU CAN TAKE A — LITERALLY
COMPLETELY DIFFERENT ASSETS, SCALE THEM TO ANY SIZE YOU WANT. YOU CAN HAVE A TINY TRAIN, THE
WHOLE IDEA OF DREAMS, IT’S A DREAM JOURNAL OR SKETCHBOOK. IF YOU’VE GOT A NEW IDEA OF A
NEW GAME, TIM, YOU CAN’T EXPLAIN IT TO YOUR TEAM, THEY’RE NOT
LISTENING TO YOU –>>YOU’RE TELLING ME ON SELLING
DREAMS TO MY TEAM?>>I’M ACTUALLY JOKING BUT I’M
NOT JOKING. DO THAT. IT WILL BE GOOD.>>SOUNDS FUN.>>THE CAMPAIGN ISN’T ONLY
SINGLE PLAYER, ACTUALLY. YOU CAN PLAY IT SINGLE PLAYER,
BUT IT’S COUCH COP AS WELL.>>LIKE LITTLEBIGPLANET.>>ONE OR TWO PLAYER.>>THAT’S GREAT.>>THAT’S NOT A LIMITATION OF
THE TOOL. THAT’S JUST WHAT WE DECIDED TO
DO FOR OUR CONTENT.>>YOU’VE BEEN MAKING THIS GAME. WHEN DID YOU START MAKING THIS
GAME? CAN YOU TELL ME ABOUT THE IDEA? I WROTE A JOKE THAT OBVIOUSLY
GAME TO ME IN A DREAM BUT I DON’T WANT TO TELL THAT JOKE
NOW. [LAUGHTER]
>>IT WAS A NATURAL PROGRESSION FROM LITTLEBIGPLANET FOR US
REALLY. WE KNEW WE WANTED TO TAKE THE
IDEA OF PLAY CREATOR AND EVOLVE IT.>>IS IT SIMILAR TO THE IDEA YOU
HAD FOR THE GAME?>>SURPRISINGLY IT’S SURPASSED
OUR AMBITIONS WHICH IS QUITE RARE IN MAKING COMPUTER GAMES. IT’S BEEN A LOT OF HARD WORK.>>WHAT HAS IT BEEN LIKE PUTTING
IN IN FRONT OF PEOPLE? DO YOU HAVE PLAY TESTERS OR DO
YOU DO A LOT OF INTERNAL TESTING, STRANGERS?>>THERE ARE STRANGERS. WE HAVE A SMALL ALPHA SCALE
TEST. THERE’S A VITA WE’VE BEEN
PROMISING FOR A LONG TIME AND IT’S COMING, PROMISE, REALLY IT
IS, 2018. BUT WHAT’S INTERESTING IS, LIKE,
EVEN THE PEOPLE AT MEDIA MOLECULE, THEY KICK BACK AT HOME
AND BUILD COMPLETELY DIFFERENT CONTENT AND WE’RE GOING TO BE
SHOWING YOU SOMETHING KIND OF WORLD PREMIERE IN A MOMENT, I
LOVE THIS LEVEL — WORLD PREMIERE!>>THIS IS TIM, JEFF, SCHAFER.>>I’M SURE THEY’LL REPLACE THAT
WITH SOMETHING REALLY FANCY WHEN IT ACTUALLY GOES OUT.>>SOME GRAPHICS. WHEN THE TEAM AND PEOPLE WHO
CURRENTLY HAVE DREAMS AND STRANGERS WHO GET TO PLAY TEST
IT FOR US, THEY MAKE VERY DIFFERENT CONTENT FROM WHAT WE
MAKE. OUR STORY IS ONE THING, OUR FREE
STORY IS KIND OF THREE THINGS. BUT THE THINGS THAT OUR TEAM AND
HOPEFULLY YOU GUYS AND GIRLS MAKE ARE VERY DIFFERENT, THEY’RE
OUT THERE. YOU’VE GOT THIS SAFE PLACE
EXPERIENCE IF YOU WANT TO PLAY OUR STORY, THAT’S COOL. THEN WE HAVE THIS FEATURE CALLED
AUTO SURF, WHICH IS I THINK MARK’S FAVORITE THING.>>BACK TO YOUR ORIGINAL
QUESTION, IF YOU COME BACK FROM A HARD DAY OF MAKING GAMES,
SUPER LAZY AND YOU CAN’T BE BOTHERED TO TYPE IN OR SEARCH,
JUST HIT AUTO SURF. YOU’VE ESSENTIALLY GOT AN AUTO
GENERATED PLAY LIST OF JUST RANDOM CONTENT.>>REALLY?>>THAT YOU CAN JUST SURF.>>FILL THE WHOLE WORLD WITH
MAYBE IT’S A TRAIN, MAYBE IT’S —
>>YOU HAVE NO IDEA. IT WEAVES TOGETHER STORIES NANA
SAME WAY OUR STORY IS THREE STORIES. WHAT IT DOES, IT PICKS THREE
COMMUNITY-MADE STORIES, WHICH MIGHT HAVE A PROGRESSION. YOU MIGHT MAKE A ONE-HOUR GAME,
AND IT TAKES THREE OF THEM, CHOPS THEM UP, AND THEN, LIKE,
DICES THEM TOGETHER. SO YOU —
>>I COULDN’T WAIT TO SEE WHAT THIS WAS A GESTURE FOR.>>TWISTING, LIKE ROPE MAKING OR
SOMETHING. I DON’T KNOW. [LAUGHTER]
>>WHAT’S GOING ON?>>IT’S JUST A REALLY NICE WAY
OF DISCOVERING CONTENT, ESSENTIALLY.>>THAT’S REALLY NICE.>>IT’S FUN.>>I WAS GOING TO ASK, HOW DO
YOU FIND SNUFF THERE’S GOING TO BE I IMAGINE SO MANY WORLDS
PEOPLE CREATE AND FIND THE STUFF THAT IS THE MOST INTERESTING TO
YOU AND IS IT RANDOM OR IS IT ARE YOU GUYS GOING TO HAVE A
SIMILAR COMMUNITY YOU GUYS ARE SO GREAT WITH COMMUNITY
MANAGEMENT, USER CREATED CONTENT.>>YEAH WE LEARNED A LOT WITH
LITTLEBIGPLANET SO WE’RE SOLICITOR OF TAKING WHAT WE
LEARNED BACK IN 2008. SORT OF ALWAYS JOKE THAT MY
SPACE WAS OUR REFERENCE AT THAT POINT AND WE’RE NOW 2017.>>WHAT’S MYSPACE, I’M SORRY? I’M SO YOUNG I DON’T KNOW WHAT
THAT IS.>>NOW WE’RE IN THE WORLDS OF
THINGS LIKE PINTREST, WHICH WE’VE LEARNED A LOT ABOUT. THE PROJECT WITHIN DREAMS WE
HAVE THIS IDEA OF PERSONAS AND CUREIATORS WHO ARE A REALLY BIG
PART OF THAT. WE’RE EXCITED ABOUT THE IDEA OF
PEOPLE MAKING COLLECTIONS AND PLAY LISTS SO WE HAVE THAT
SOCIAL PLAYER LAYER –>>IF YOU HAVE GREAT TASTE IN
GAMES, MAYBE YOU’RE INTO HORROR GENRE OR SOMETHING, SO YOU SPEND
YOUR TIME SEARCHING FOR THE COOLEST HORROR LEVELS OR COOLEST
SCARY EXPERIENCES, WHATEVER FLOAT YOUR BOAT BUT YOU GET
KNOWN AS A CURE ATER OF HORROR, YOU DOESN’T HAVE TO MAKE THOSE
LEVELS. YOU HAVE TO HAVE THE TASTE TO
FIND THEM AND PIECE THEM TOGETHER. PEOPLE WILL FOLLOW YOU IN KIND
OF SOCIAL MEDIA BUZZWORD THING.>>YEAH.>>YOU’LL BE THE TIM SCHAFER. PEOPLE WILL FOLLOW YOU BECAUSE
YOU HAVE A CERTAIN TASTE IN DREAMS HOPEFULLY THAT’S GOOD OR
ABSOLUTE RUBBAG YES.>>WE’LL BE PLUCKING OUT THINGS,
SORT OF HIGHLIGHTING THEM, PIMPING THEM ESSENTIALLY.>>DO YOU WANT TO PLUCK OUT ONE
RIGHT NOW?>>DO I. I’LL TELL YOU A BACKSTORY. THIS IS AN EXAMPLE OF A DREAM
WHICH IS NOT A MEDIA MOLECULE DREAM. THIS IS ED OUT ON THE SHOW FLOOR
DEMOING THE GAME TODAY. YOU SHOULD GO GIVE ED CRAZY
LOVE. HE MADE THIS LAST WEEKEND WHEN
HE WAS SICK. HE’S A MUSICIAN, NOT A LEVEL
DESIGNER. DREAMS, WHAT IT DOES, YOU CAN
MAKE MUSIC, VOICEOVER, SOUND EFFECTS, ALL OF THIS STUFF. SUPER DEEP. THERE’S A MODULAR SENSE IF
ANYONE IS OUT THERE INTO SENSE. HE WAS MAKING A TRACK. THEN BECAUSE IT’S DREAMS, OH,
I’M GOING TO TURN IT INTO A MUSIC VIDEO. NOW I’LL MAKE IT SO IT’S
PLAYABLE AND YOU HAVE TO PLAY THROUGH THE LEVEL IN ORDER TO
GET THE, YOU KNOW, TRACK TO EVOLVE. SO WE’RE GOING TO SHOW YOU FOR
THE FIRST TIME. IT’S A BIT CHEEKY OF ME BECAUSE
ED AS I SAID MADE THIS IN HIS DOWN TIME.>>FEVER DREAMS.>>HE’S A DAFT PUNKY DRIVE,
INTERACTIVE VIDEO. FOR ME THIS IS A TASTE OF WHAT
YOU, THE COLLECTIVE UNIVERSE, WILL HOPEFULLY DO. WE’LL BE DOING OUR THING, AND
THEN YOU’LL BE DOING INTERACTIVE DAFT, PUNK, CRAZY, WHO KNOWS
WHAT YOU’LL BE DOING. IF YOU WANT US TO DO A ALBUM
WITH YOU? YOU CAN GIVE US A CALL.>>DAFT PUNK IS OUT THERE. YOU WOULD NEVER NOW BECAUSE YOU
DON’T KNOW WHAT THEY LOOK LIKE.>>KEVIN, PUSH THE EYEBALL
BUTTON.>>POKE THE EYEBALL. .. [ MUSIC ]
.. [ CHEERS AND APPLAUSE ]
>>ED! ED’S EYEBALL.>>JUST TOTALLY —
>>YOU WERE SAYING THAT — I THOUGHT YOU MEANT HE MADE A
TRACK IN SOME OTHER PROGRAM AND PORTED IT INTO THE GAME. HE MADE THAT MUSIC TRACK IN
DREAMS.>>HE MADE THAT IN DREAMS, ALL
THE SYNTHS, EVERYTHING IS MADE IN DREAMS, PLAYED LIVE IN THE
GAME AS WELL. SO IF YOU WANT TO MAKE GAMEPLAY
THAT MANIPULATES THE MUSIC OR MUSIC WHICH MANIPULATES THE
GAMEPLAY, YOU CAN DO BOTH OF THOSE THINGS. IF YOU WANT TO DO VOICEOVER, YOU
CAN DO ALL OF THAT.>>BY DAY, ED IS MAKING THESE
GORGEOUS TRACKS FOR THE CHILDHOOD THEME OR FOR THE
ACTION THEME AND THESE BEAUTIFUL THINGS. AND THEN HE GOES HOME AND JUST
CREATES, LIKE, UTTER MADNESS.>>HE WILL SPEND A DAY ON HIS
FOOTSTEP. EVERYBODY WHO IS A PROFESSIONAL
GAME DEVELOPER, YOU HAVE GOT TO DO THE PERFECT CRUNCH SOUND WHEN
THE FOOTSTEP LANDS AND HE GOES HOME AND SAYS I’M GOING TO DO
IT>>>I HAVE AN EYEBALL THING I
WANT TO GET OFF MY CHEST.>>THAT WAS ONE SICK DAY.>>IT WAS ONE SICK DAY.>>HE DIDN’T KNOW THAT WAS GOING
TO GET SHOWN. SORRY, ED.>>DON’T TELL ED IF YOU SEE HIM
OUT THERE. [ LAUGHTER ]
THAT IS CRAZY. SO I WAS GOING TO ASK, WHEN YOU
SHARE IT WITH PEOPLE AND WATCH PEOPLE CREATE AND TEST IT, DO
YOU FIND YOURSELVES LEARNING ABOUT THE NATURE OF CREATIVITY
ITSELF? LIKE, BEING SURPRISED BY HOW
PEOPLE MAKE STUFF?>>YEAH.>>AND WHAT HAVE YOU LEARNED
ABOUT HOW PEOPLE MAKE STUFF AND WHAT HELPS THEM AND WHAT
INSPIRES THEM?>>IN MY PERSONAL EXPERIENCE, I
HAVE SORT OF COME ACROSS TWO EXTREMES. YOU’VE KIND OF GOT SOMEONE WHO
HAVE AN IDEA AND KIND OF WANT TO PREPLAN WHAT IT IS THEY’RE GOING
TO MAKE TO THE EXACT COLOR OF A FINGERNAIL AND GO AND MAKE IT. AND YOU HAVE THE OTHER EXTREME
WHICH IS A BIT MORE LIKE ME YOU DON’T KNOW WHAT YOU WANT TO MAKE
SO YOU START MAKING ANYTHING AND SEE WHAT HAPPENS AND JUST LET
ACCIDENTS HAPPEN, SEE WHERE THAT STEERS YOU. AND I THINK DREAMS IS THAT
COMPLETE RANGE. YOU DON’T HAVE TO GO INTO A
LEVEL KNOWING WHAT YOU BE ARE GOING TO MAKE. YOU CAN JUST START DOODLING AND
SKETCHING ESSENTIALLY.>>THAT’S WHAT THE VIDEO IS
SHOWING YOU, THE POWER OF SORT OF PICKING UP THESE ELEMENTS AND
JUST SORT OF SKETCHING OUT A ROUGH LEVEL, A SORT OF SLAP-DASH
SKETCHING IT OUT. IT’S REALLY, REALLY SIMPLE.>>CREAM ISN’T HERE. HE’S THE ART DIRECTOR. HE HAS THIS THING WE WANT DREAMS
TO FEEL REALLY LOOSE, LIKE A SKETCH BOOK. IF YOU HAVE AN IDEA AND YOU WANT
TO GET IT OUT YOU SHOULD DO THIS IN PRODUCTION DEVELOP FARM. YOU CAN BE PRECISE, YOU CAN BE
AND MARK SAID THERE ARE CERTAIN PEOPLE WHOSE CREATESIVE PROCESS
INCLUDES TUNING EVERY SINGLE LAST THING. THERE ARE ENOUGH TOOLS I THINK
THAT JUST CELEBRATE DOODLING, MUCKING AROUND. LIKE, YOU DON’T HAVE TO HAVE A
PLAN. YOU CAN JUST ENJOY IT. ONE THING THAT WE LEARNED BACK
FROM MAKING OTHER GAMES, WE’RE GAME MAKERS AS WELL. IT’S A GAME. IT’S A PlayStation EXPERIENCE. YOU DON’T HAVE TO PUBLISH THIS
FOR ANYONE. THIS DOESN’T NEED TO BE FOR
ANYONE ELSE. YOU CAN ENJOY THE PROCESS OF
MAKING.>>I THINK IT’S JUST — LIKE,
THERE’S ALL DIFFERENT TYPES OF PLAY AND CREATING STUFF IS A
TYPE OF PLAY. LIKE, LEGO IS A TYPE OF PLAY. AND ONE OF THE THINGS THAT I’VE
LOVED ABOUT USING THE TOOLS IS LIKE BECAUSE YOU CAN MOVE
BETWEEN MAKING MUSIC AND DOING A BIT OF LOGIC AND SKETCHING OUT A
LEVEL, THERE’S ALMOST A NEVER-ENDING LIST OF, LIKE, OH,
I JUST WANT TO DO THIS.>>JUST ONE MORE GO.>>SOMETIMES IF YOU GET STUCK,
YOU’RE LIKE, I DON’T KNOW HOW TO DO THAT. I FIND IT AMAZING YOU CAN JUST
GO, IT’S OKAY, I AM GOING TO PLAY WITH THE LIGHTING FOR FIVE
MINUTES. WHILST I’M PLAYING WITH THE
LIGHTING, A LIGHT BULB WILL GO OFF AND, AH, THAT’S HOW I DO
THAT THING OVER THERE. THE FACT THAT THE TOOLS ARE ALL
THERE AND YOU ARE MOVING BETWEEN THESE DIFFERENT THINGS, IT’S
LIKE TICKLING YOUR BRAIN. AND IT’S REALLY — IT’S JUST
REALLY, REALLY FUN WAY OF SPENDING, LIKE, AN ENTIRE SET OF
HOURS.>>ANOTHER BIG FACTOR IN THE
SORT OF CREATIVE PROCESS IS COLLABORATING WITH OTHER PEOPLE
OBVIOUSLY. AND BOUNCING IDEAS OFF PEOPLE,
CRITICIZING EACH OTHER, GETTING ANNOYED, THAT KIND OF THING. THAT’S REALLY CATERED FOR.>>IF YOU GUYS PLAYED A LITTLE
BIT, ONE PERSON, ONE LEVEL. DREAMS, YOU DON’T HAVE TO MAKE
LEVELS, YOU CAN BE THE PERSON WHO MAKING MUSIC OR BOW TIES OR
FINGERNAILS, WHATEVER IT IS.>>EYEBALL PERSON.>>THERE YOU GO. ON A SINGLE DREAM YOU CAN HAVE
COLLABORATORS. I SACK I WILL LIKE TIM, MARK AND
SIOBHAN PLAY IN IT AND YOU GUYS GET TO EDIT IT AND IT’S ALL
ABOUT COLLABORATION. WE DO IT INTERNALLY SO THE STORY
THAT YOU PLAY IS EXACTLY THAT AND YOU HAVE EVERYONE IN THE
STUDIO MARKED AS A COLLABORATOR ON ALL OF OUR LEVELS. YOU CAN HAVE TEAMS OUT THERE OR
WHATEVER YOU HAVE IN THE TEAMING COMMUNITIES AND YOU CAN BE
WORKING TOGETHER ON YOUR MAGNUM OPUS TOGETHER.>>WHEN YOU ARE USING DREAMS, WE
HAVE EXPERIENCE POINTS THAT YOU CAN AMASS AND WE TRACK THE KINDS
OF THINGS THAT YOU DO SO YOU KIND OF CAN ACCRUE THESE
PERSONAS YOU MIGHT BE KNOWN AS AN ARTIST OR AN ANIMATOR BASED
ON THE THINGS THAT YOU HAVE BEEN DOING.>>OR PLAYER.>>OR PLAYER, OBVIOUSLY. AND THE POINT IS IF YOU FEEL
LIKE YOU WANT TO COLLABORATE ON SOME NEW IDEA, YOU CAN ACTUALLY
SEARCH FOR THE PEOPLE THAT HAVE A LOT OF EXPERIENCE IN MAKING —
OR ANIMATING.>>IF YOU ARE MAKING A SUPER
HARD GAME, YOU WOULD SEARCH FOR THE BEST PLAYERS IN THE
COMMUNITY AND YOU WOULD INVITE THEM TO COME PLAY TEST YOUR
LEVEL SO THAT THIS IDEA OF PERSONA IS SUPER COOL BECAUSE
YOU CAN BE LIKE OR YOU CAN REACH OUT TO THE BEST CURATORS OF A
PARTICULAR GENRE, OKAY, TIM, CAN YOU PIMP MY LEVEL AND PUT IT IN
MY MAP, WHATEVER YOU WANT TO DO.>>IT SOUNDS CRAZY. IT SOUNDS LIKE YOU CAN END UP
WITH PEOPLE STARTING GAMES COMPANY OUT OF DREAMS.>>I MEAN, A LOT OF OUR TEAM ARE
ACTUALLY EXLBP ARE TEAM MEMBERS. DEBUG IS MADE BY STEVE BECAME. HE WAS AT LPB COMMUNITY MEMBER
AND HE’S NOW PART OF THE TEAM MAKING SUPER COOL CREATES.>>HOW DID YOU GET YOUR TEAM
STARTED A COUPLE YEARS FROM YOU NO? WE WERE PLAYING DREAMS.>>THAT’S ESSENTIALLY FOR ME
ANYWAY THAT’S REALLY CLOSE TO MY HEART IS ENABLING THAT KIND OF
THING FOR PEOPLE. HOWEVER TO GET INTO THIS
WONDERFUL WORLD THAT WE ARE LUCKY TO BE WORKING IN.>>THEY MIGHT NOT KNOW LIKE IT
OR THEY’RE GOOD AT IT UNTIL THEY ARE PLAYING THE GAME. THAT WAS SUCH A GOOD POINT ABOUT
BOUNDARIES BETWEEN CREATING THAT SCENE THERE OFTEN A GAME — YOU
HIT THE SWITCH FROM PLAY THIS LEVEL TO MAKE THIS LEVEL AND YOU
CAN GET USED TO THINKING THERE’S A DIFFERENCE BETWEEN CREATING
AND PLAYING BUT THEN WHEN YOU HAVE A CHILD, IT’S SO MUCH MORE
NATURAL WITH KIDS TO BE LIKE PLAY TIME IS CREATIVE TIME. IT’S JUST A FLOW THAT GOES BACK
AND FORTH. WHEN YOU ARE EVEN PLAYING MAKE
BELIEVE, YOU’RE CREATING STORIES.>>RIGHT. WE HAVE THIS SAYING INTERNALLY
IS THAT THE ANIMATION YOU ARE ACTUALLY SEEING IS A LITTLE BIT
BEHIND US RIGHT NOW. WE CAPTURE PERFORMANCES. SO THE IDEA IS YOU DON’T HAVE TO
DO KEY FRAMES AND COMPLICATED CURVES. ACTUALLY, YOU CAN DO THAT IF YOU
ARE REALLY DEEP. BUT THE WAY INTO ANIMATION IS
THAT YOU JUST HIT RECORD AND THEN JUST USE — MOVE STUFF. SO RIGHT NOW JUST TALK THROUGH
WHAT’S GOING ON THE SCREEN BEHIND US. HE’S PLACING DOWN OR SHE’S
PLACING DOWN SOME ACTION RECORDERS AND JUST MOVING THIS
STUFF.>>SO THAT LITTLE GOLDEN GLOW IS
LIKE A TRACK OF THEM MOVING — PUPPETTING —
>>THAT’S JUST SHOWING THE PATH.>>RIGHT.>>A LOT OF THESE MECHANICS YOU
LEARN BY PLAYING THE GAME. LIKE YOU WERE SAYING, TIM, THEY
ARE MERGED TOGETHER. ANOTHER THING YOU CAN DO IS HAVE
THAT RECORD BUTTON DOWN WHILE YOU POSSESS A CHARACTER. YOU CAN RECORD MOVIES OR STORIES
WITH YOUR ADVICE, WITH A MICROPHONE, WITH A HEADSET, AND
YOU CAN JUST PERFORM USING THE DUAL SHOCK THE SAME WAY YOU
WOULD IN THE GAME BUT IT’S RECORDING. YOU CAN DO STORIES. IT’S LIKE HENSEN LIKE PIXAR. IT’S LIKE WHEN KIDS PICK UP THE
SOCK PUPPET, IN 30 SECONDS YOU HAVE A STORY.>>YOU CAN PLAY YOUR OWN
CUTSCENE.>>GO BACK AND REWIND AND PLAY
THE NEXT CHARACTER AND PLAY THE NEXT CHARACTER AND BUILD IT UP.>>I SAW THAT A LITTLE BIT IN
THE SINGLE-PLAYER TRAILER. YOU CAN SEE — I WAS LIKE HOW
ARE THEY MOVING THAT CHARACTER BECAUSE IT HAD A KIND OF
PUPPETTED LOOK. SOME OF THEM HAD A PUPPETTED
MUCH.>>YEAH, VERY MUCH. THE KEYWORD “PERFORMANCE,” THAT
WAS ALSO ONE OF BASICALLY PHILOSOPHY BEHIND THE CREATORS. WHEREVER POSSIBLE WE WANT TO
CATCH THE PERFORMANCE SO THAT PEOPLE CAN ACTUALLY GET THAT
KIND OF HUMAN EXPRESSION INTO THINGS.>>THTHE GYRO IS GREAT FOR THAT. THE CHEAPEST, MOST EFFECTIVE
MOTION CAPTURE. STEVE BIG GUNS, HE’S A SUPER
EXPERT AT BUILDING, LIKE, NEW POWERS. IF YOU LOOK AT FRANCIS, SHE HAS
THIS HAMMER MOVE AND THESE SPECIAL MOVES WHERE SHE DOES
SPIN JUMPS AND STUFF. IF YOU PLACE HER IN YOUR LEVEL,
YOU GET ALL OF THOSE POWERS. BUT THERE’S NOTHING ABOUT HER
THAT’S HARD CODED INTO THE ENGINE. STEVE BUILT HER OUT OF 4,000 OR
5,000 INDIVIDUAL GADGET LOGIC ELEMENTS INSIDE THE CAME. THERE’S NOTHING ABOUT FRANCES
WHICH IS PREORDAINED. LIKE YOU GUYS OR GIRLS CAN DO
DIFFERENT CHARACTERS, DIFFERENT POWERS. IT’S HARD TO EXPLAIN UNTIL
PEOPLE GET THEIR HANDS ON IT. WOW, YOU CAN OPEN FRANCIS UP AND
FIND HOW HE DID THAT ANIMATION OF THAT SPIN JUMP AND HOW HE
CONNECTED IT TO THE PARTICULAR BUTTON PRESS, DOUBLE JUMPS. YOU CAN CHANGE THE TIMINGS. SO THERE’S THIS DEEP SIDE TO IT. AND THEN THERE’S THIS PLAYFUL
SIDE OF I WANT A CHARACTER THAT IS 500-FOOT TALL AND CAN JUST
STOMP THROUGH MY LEVEL.>>THE COOL THING IS YOU CAN
START AT EITHER END OF THAT. I LIKE THAT SOMETIMES WITH
DREAMS, YOU WILL PICK IT UP AND BE DOING THE THING OF PLAYING
WITH A KID AND, OH, WHAT SHOULD WE DO. AND THE SERENDIPITY OF THAT IS
ACTUALLY THAT’S A REALLY COOL — I MADE A GREAT SCENE. I NOW WANT TO TURN THAT INTO A
STORY THAT I’M GOING TO PUBLISH. I REMEMBER IN THE EARLY DAYS A
DISCUSSION WOULD BE, LIKE, TRYING TO FIND, LIKE, HAPPY
ACCIDENTS AND IN MUSIC JAMMING, IT’S MUCH MORE NORMAL TO MAKE
MISTAKES AND THOSE MISTAKES TO END UP BECOMING WHAT THE WHOLE
THING IS ABOUT. AND IN GAME JAMS,IST NOT
ALWAYS — BECAUSE EVERYONE IS ALSO IN DIFFERENT PLACES AND
USING DIFFERENT MACHINES, YOU DON’T HAVE THAT SAME — OR
DIFFERENT PROGRAMS. WITH DREAMS, WHAT I LOVE IS THE
IDEA OF JAMMING TOGETHER HAS A WHOLE — IT’S A DIFFERENT THINGS
BECAUSE YOU ARE ALL IN THE SAME TOOL.>>YOU CAN SEE EACH OTHER’S
MISTAKES AND RIF OFF OF THEM.>>A LOT OF THEM ARE REALLY
FUNNY. IT’S GREAT TO LAUGH AND IT’S
GREAT TO LAUGH WITHIN GAMES. AND SO MUCH WITHIN DREAMS THE
STUFF THAT PEOPLE ARE MAKING IS REALLY FUNNY. THAT’S A COOL —
>>I MEAN, THE JUXTAPOSITIONS AS WELL, THERE’S ONE PERSON I
REMEMBER A COUPLE OF YEARS AGO NOW, HE WAS MAKING A PATH SCENE. HE JUST GOT A MASSIVE PINK
FLYING V ELECTRIC GUITAR AND SCALED IT UP AND TURNED THE FRET
BOARD INTO THE PATH. AND THOSE ARE STUPID SORT OF
MASHUPS IF YOU LIKE OF WHAT IS THE LIFE OF IT. YOU DON’T SEE THAT — SO, FOR
EXAMPLE, IN LITTLE BIG PLANET EVERYONE GETS THE SAME GNOME,
THE SAME MATCHBOX, THE SAME SPOON. THAT’S ONE OF MY FAVORITE ASSETS
IN LPB. THOSE WERE MADE BY US FOR YOU
WHICH IS COOL BUT IT’S A LIMITED LEGO SET. LPB IS THIS AWESOME LEGO SET BUT
THE PIECES WERE PREFABRICATED BY MEDIA MOLECULE. IN DREAMS, THE SET OF LEGO
PIECES IS COMPLETELY UNENDING BECAUSE YOU CAN GO IN AND SCULPT
SOMETHING FROM SCRATCH AND PUBLISH IT AND BE LIKE, OKAY, I
CREATED A COMPLETELY NEW OCTOPUS. I’M INTO BLUE PAN NET RIGHT NOW. I LOVE THAT SHOW. IF THIS GAME WAS OUT THERE WOULD
BE CUTTLEFISHES AND CORAL. BECAUSE EVERYONE WHO WAS
WATCHING THAT SHOW, YOU COULD BENEFIT FROM THAT. IF YOUR GANG BEAST COMES OUT IN
PS4.>>GANG BEAST COMING OUT IN PS4.>>TEN POUNDS. THANK YOU VERY MUCH. SO, YEAH, PEOPLE WILL GET
INSPIRED BY WHAT THEY’RE SEEING AROUND THEM IN THE CULTURE. LIKE, NOT TO GET, LIKE, TOO HIGH
BROW ABOUT IT. IF THEY SEE SOMETHING THAT
INSPIRES THEM IN THE BROADER UNIVERSE, THEY CAN, LIKE,
CHANNEL THAT INTO DREAMS AND THEN DO THIS, LIKE, DREAMY,
FLUFFY, REINTERPRETATION OF, YEAH, I WANT CUTTLEFISHES
EVERYWHERE IN MY DREAM. MADE OCTOPUSES FOR ME.>>I MADE AN OCTOPUS. I MADE MY OWN OCTOPUS. I DON’T KNOW IF YOU WOULD REALLY
LIKE IT.>>WHEN YOU PUT THE GAME IN
FRONT OF PEOPLE, DO YOU EVER SEE ME, I’M VERY INTIMIDATED BY THE
BLANK PIECE OF PAPER WHEN I’M WRITING. DO YOU DRAW?RAW ANYTHING, WHAT-
IT’S SO — LIKE, DID YOU SEE PEOPLE HAVING THAT TROUBLE? AND HOW DID YOU GET AROUND THAT?>>SO WE HAVE SOME TUTORIALS. AND THE WAY THE TUTORIALS WORK
IS THEY ARE KIND OF THESE HALF-FINISHED DREAMS THAT YOU
CAN GO IN AND FINISH. AND THAT’S REALLY A NICE WAY TO
START CREATING AS WELL. WHEN YOU GO INTO CREATE MODE,
YOU CAN START WITH A BLANK CANVAS BUT YOU CAN BROWSE AND
REMIX OTHER PEOPLE’S THINGS. YOU CAN HAVE A STARTING
TEMPLATE, IF YOU LIKE. THAT’S A REALLY NICE WAY.>>I HAVE A FUNNY STORY. YOU MENTIONED TESTING. WE HAVE BEEN USER TESTING AS WE
CALL IT. ARE YOU GETTING PEOPLE OFF THE
STREET TO COME AND PLAY DREAMS. AND THEY PLAY THESE
READY-TO-BE-FINISHED DREAMS. AND THE FIRST ONE IS IN AN
AQUARIUM. THE ONLY THING YOU HAVE TO DO IS
PUT FISH IN IT. THAT’S YOUR GOAL. IT’S REALLY FUNNY. YOU PLAY IT, IT’S NOT LIKE A
TUTORIAL WITH A KIND OF WHIP. IT’S QUITE FUN. JUST MAKE SOME FISH.>>JUST MAKE SOMETHING
BEAUTIFUL.>>YOU RAN TWO USER TESTS. THE FIRST SET WERE PEOPLE THAT
PLAYED MINE CRAFT, LITTLE BIG PLANT. THEY WERE INTO BUILDING GAMES. THEY PLAYED OUR GENRE BEFORE.úTT
AND IT WAS COOL AND WE WERE VERY EXCITED. THEN WE DID ANOTHER TEST WHO WAS
PEOPLE WHO DIDN’T HAVE ANY INTEREST IN PLAYING.>>THEY DIDN’T IDENTIFY.>>THEY DIDN’T IDENTIFY AS
BUILDER PEOPLE. THEY WERE JUST GAMERS. THEY DIDN’T CARE ABOUT
CREATIVITY, I’M NOT INTERESTED BUT I WILL MAKE THE AQUARIUM. THEY DID A WAY BETTER JOB. I HAVE NO SCIENCE TO UNDERSTAND
WHY THIS IS. BUT I’M REALLY INTERESTED BY
PEOPLE WHO DON’T THINK OF THEMSELVES AS CREATORS, WHAT
THEY DO, THE AQUARIUMS THEY MAKE.>>WHAT DID THEY MAKE?>>THERE’S ONE GUY —
>>THEY WERE JUST WILD.>>MY FAVORITE WAS THE
OVER-THE-SHOULDER. IT WAS LIKE, I DON’T KNOW THIRD
PERSON FISH CAM. HE HAD LIKE THE CAMERA FOLLOWING
THE FISH AROUND THE AQUARIUM. EVERYONE ELSE JUST DID THIS
SIMPLE THING THEY WERE TOLD TO DO. THAT GUY JUST WENT REALLY DEEP
AND IT WAS SORT OF LIKE EMBEDDED CAMERA.>>THERE’S ANOTHER THING WE DO
AS WELL. WE HAVE THESE WEEKLY COMMUNITY
CHALLENGES. SO EVERY WEEK WE’LL JUST THROW
OUT A KIND OF THEME. MAKE SOMETHING THAT’S INSPIRED
BY TIM SCHAEFFER, FOR EXAMPLE.>>DON’T LOOK.>>AND JUST HAVING THAT AS A
KEYWORD YOU CAN JUST GO OFF AND NOT BE PRECIOUS AND MAKE YOUR
THING, SUBMIT IT AND THEN THE COMMUNITY CAN VOTE ON WHO’S THE
BEST THING THIS WEEK. WE HAVE BEEN DOING THAT
INTERNALLY JUST WITH THE TEAM AND EVERYONE GETS INVOLVED, IT’S
JUST HILARIOUS.>>THAT DEALS WITH A BLANK
CANVAS REALLY, REALLY WELL BECAUSE YOU DON’T HAVE ONE. YOU HAVE THE THEME TO SORT OF
WORK WITHIN. AND I THINK IT’S BEEN REALLY
INTERESTING THE SAME PEOPLE WHO ARE NOT MAKING CONTENT EVERY
DAY, IT’S BEEN A REAL ICE-BREAKER OF THEM OF LET ME
HAVE SOMETHING TO START WITH. DID YOU WANT TO TALK —
>>IN THE BACKGROUND, WE’VE GOT THE VIDEO PLAYING WHICH IS
SHOWING SOME OF THE LAYERS OF THE AUDIO. BASICALLY IF YOU WANT TO, YOU
CAN SEARCH FOR MUSIC AND THERE WILL BE MUSICIANS IN THE
COMMUNITY WHO MAKE GREAT TUNES, GREAT PIECES OF MUSIC. AND YOU CAN JUST PLACE THEM IN
YOUR LEVEL. BUT THEN THE NEXT LAYER DOWN IS
WE GET THIS WHOLE TIME LINE SYSTEM. SO IF YOU EVER USED A PACKAGE OF
PROTOLS OR ANYTHING LIKE THAT, THAT’S WHAT YOU GET IN DREAMS
RIGHT THERE IN THE GAME. SO HERE THEY ARE COLLAGING
PIECES OF PREMADE INSTRUMENTS TOGETHER. AND THE NEXT SORT OF RUN DOWN
THE RABBIT HOLE IF THAT’S NOT ENOUGH FOR YOU IS YOU CAN
ACTUALLY GO IN AND PERFORM. AND TALKING ABOUT PERFORMANCE,
WE HAVE THESE INSTRUMENTS, VIRTUAL INSTRUMENTS, WHICH YOU
CAN ALSO MAKE. WE CAN MAKE THE KALIMBO, THE
RUBBER BANDS. WE WILL HAVE A FEW HUNDRED THAT
YOU GUYS GET. DEFINITELY THERAMINS. YOU ARE GOOD AT THERAMIN.>>I’M ONE OF THE TOP-RANKED
THERAMIN PLAYERS.>>THEY HAVE SPOONS.>>I TRY TO KEEP IT.>>YOU GET TO GO AND DO THAT. YOU CAN BUILD INSTRUMENTS. WE HAVE A LIBRARY OF
INSTRUMENTS. WE ALSO HAVE A SECOND SCREEN. IF YOU HAVE A PHONE OR AN iPAD
OR A LAPTOP, YOU CAN IMPORT AUDIO INTO THAT LAPTOP. YOU CAN TAKE SAMPLES,
HIGH-QUALITY SAMPLES. YOU CAN USE A PODCASTING MIC. IF YOU HAVE A PODCASTER AND HAVE
A GOOD-QUALITY MIC YOU CAN RECORD YOURSELF.>>YOU CAN TALK INTO THE PHONE.>>YOU CAN PUSH A BUTTON AND IT
SENDS IT TO THE PS4. OR IF YOU HAVE A HEADSET, YOU
CAN DO THAT DIRECTLY ON THE PS4. IF YOU HAVE A PSI CAMERA, YOU
CAN DO THAT. WE HAVE ALL THESE WAYS IN. AS I SAY, IT’S REALLY HARD TO
KIND OF CONVINCE PEOPLE THAT WE’RE NOT LYING THAT ALL OF OUR
STORY MODE IS MADE IN THE GAME. AND THAT EXTENDS TO THE
DESIGNERS, THE ANIMATORS, THE MUSICIANS. SO, YOU KNOW, WHEN THEY ARE
MAKING –>>ALL THE MUSIC IS MADE IN THE
GAME. SO THE FOLIO OF WHEN I WAS
TALKING ABOUT ED HAVING TO MAKE CRUNCH SOUNDS, HE REALLY HAD TO
MAKE CRUNCH SOUNDS. HE PUT THEM IN THE GAME AND THEN
EVERY SOUND YOU CAN MANIPULATE, WE HAVE — I CAN’T EVEN REMEMBER
WHAT THEY ARE. THERE ARE FIVE BANDS DID ICOOT. AND YOU DON’T NEED TO DO ANY OF
THAT. THAT’S THE BEAUTY OF IT. YOU CAN IGNORE OF THAT STUFF AND
IT SOUNDS NICE. OR YOU CAN BE THE
PERSON WHO WANTS TO LEARN ABOUT MUSIC PRODUCTION AND CHANGE THE
EQ BANDS.>>ONE OF THE STORIES WOULD BE
YOU DON’T KNOW KNOW YOU LIKE. YOU START MESSIN AROUND AND YOU
GET LOST. YOU SORT OF CURATOR POINTS COME
UP AND SAY YOU’RE AN AUDIO ANALYST AND YOU GET THIS SORT OF
RECOGNITION AND.>>ENDORPHIN RUSH.>>THAT’S WHAT I LOVE DOING,
I’VE BEEN DOING THAT.>>YOU GET CREDIT FOR THE THING
SHARED SOMEWHERE ELSE AND CAN PEOPLE THENNESS FROM LEVEL TO
LEVEL AND .>>YEAH, TRACK THE GENEALOGY. SO, IF SOMEBODY MAKES A LEVEL BY
COLLAGING OTHER PEOPLE’S OBJECTS FOR EXAMPLE, IF YOU MADE A
PARTICULAR OBJECT YOUR NAME STAYS ATTACHED TO THAT EVEN IF
IT GETS REMIXED A THOUSAND TIMES>>YOU GET CREDIT.>>SOME MODE YOU CAN SEE THAT
PERSON AND JUST GO TO THEIR .>>EXACTLY. SO YOU MIGHT MAKE A BALLOON —
YOU’RE JUST MESSING AROUND WITH YOUR KID AND I’M GOING TO MAKE A
PARTY BALLOON, TAKES TWO SECONDS TO SCULPT IT AND GETS USED ON
SOME MASSIVE LEVEL BY SOME SUPER FAMOUS CREATOR AND YOU GET THAT
KUDOS OF THAT FAMOUS LEVEL COMES TO YOU BECAUSE YOU MADE THAT
BALLOON AND YOU’RE PART OF THE SUCCESS AT THAT LEVEL SO WE WANT
TO PROMOTE A COMMUNITY THAT WORK TOGETHER. JAM TOGETHER, REMIX TOGETHER
WHICH IS PARTS OF GAMES CULTURE NOW. THE WHOLE IDEA OF GLOBAL GAME
JAMS, THE IDEA OF PEOPLE WORKING TOGETHER IS WHAT DREAMS IS ABOUT
AND TWITCH STREAM IS AS WELL. I DON’T KNOW IF YOU’VE BEEN
WATCHING THE CREATE IN THE BACKGROUND. BUT IT’S RELAXING, IT’S LIKE .>>A LOT OF HAPPY ACCIDENTS.>>HAPPY LITTLE TREES AND YEAH.
GOOGLE SPACETORS, CYBER DOORS. HAS ANYONE MADE ANYTHING IN
DREAMS THAT YOU DIDN’T REALIZE THEY COULD MAKE?>>ONE OF MY FAVORITES IS THE QA
, WE HAVE AN AMAZING QA TEAM AND THEY DO BIZARRE STUFF. ONE IS TESTING AUDIO, SAID HE
MADE A SETH AND I SAID THERE’S ALREADY A SINTH IN THE GAME. WHAT ARE YOU TALKING ABOUT. THAT’S KNOBS AND DIALS. THAT’S PRETTY SCULPTING AND WITH
ANNIE LP YOU COULD PUSH THE KEYS OR ROLL A ROCK OVER THE KEYS AND
IT WAS A REALLY GOOD MOOD SYNTHESIZER WITH ALL THE KNOBS
WORKED. SO HIS INTERPRETATION OF MUSIC%
WASN’T AS GEEKY AS MINE. HE WANTED A PHYSICAL THING THAT
HE COULD PLAY AND HE MADE A SAXOPHONE THAT LOOKED LIKE A
SAXOPHONE AND YOU COULD PLAY IT. THIS IS BIZARRE AND ONE OF OUR
WEB DESIGNERS RECENTLY DID THIS REALLY HARD AS NAILS SPACE DOCK
ING THING. I DON’T KNOW IT’S LIKE — YEAH
DESCRIBE IT, SPACE PROGRAM MEETS TCHAIKOVSKY RUSSIAN — YOU HAVE
TO DOCK A SPACE MODULE INTO A SPACESHIP AND THIS GUY IS A WEB
DEVELOPER, NEVER DONE GRAPHICS OR ART OR GAME DESIGN OFFICIALLY
ANYWAY. AND HE DID THE SOUND DESIGN
THAT’S REALLY TERRIFYING AND THEN THE SUN RISES OVER THE
PLANET. JUST LIKE I HAD NO IDEA YOU
COULD DO A SPACE THEME THAT WAS THIS BEAUTIFUL.>>DID YOU JUST KILL THE EYEBALL
>>TOOK THE EYEBALL OUT. THAT WASN’T THE EYEBALL, WAS IT? DON’T CARE ABOUT THAT EYEBALL.>>A KEY POINT IS IF YOU REALLY
WANT TO DELVE DEEP INTO IT IT’S MASSIVELY POWERFUL CREATION TOOL
THAT WE CREATE WITH LOTS OF CONTENT CREATION TOOLS OUT THERE
BUT THE WAY INTO IT IS PLAYING VERY SIMPLE.>>THIS IS WHAT I WANT TO DO
WHEN THE GAME COMES OUT AND I’M REALLY HOPING YOU GUYS HAVE A
SIMILAR EXPERIENCE. YOU BOOT DREAMS UP AND YOU PLAY
AUTO SURF ACROSS THE MAD STUFF THAT WE’LL HAVE MADE AND IT WILL
BE LIKE AN INFINITE DAVID LYNCH SORT OF I HOPE SURREAL
EXPERIENCE. AND YOU DON’T KNOW WHAT YOU’RE
GOING TO GET. THERE WILL BE GREAT GAMES IN
THERE AND CRAZY STUFF. THERE WILL BE TAKE IT OR LEAVE
IT BUT IT DOESN’T MATTER BECAUSE DREAMS IS ALL ABOUT THAT MATCHUP
THAT CRAZINESS.>>I’M GETTING THAT IMPRESSION. YEAH. DAVID LYNCH WOULD HAVE BEEN GOOD
FOR THAT.>>TAG LINE. YEAH
WELL, WE’RE GETTING TO NIER THE NEAR THE END, I WANT TO KNOW
WHAT IMPACT DO YOU HOPE DREAMS HAS ON INDIVIDUALS OR THE GAMES
INDUSTRY OR JUST THE WORLD IN GENERAL?>>I CERTAINLY HOPE IT’S THE
START OF TO MANY PEOPLE’S CAREERS, ALL THEY NEED IS AN
IDEA AND PlayStation 4 AND THEY CAN START SKETCHING OUT
IDEAS. WITH LITTLE BIG PLANET LIKE SHA
BOOM WAS SAYING WE HIRED PEOPLE FROM THE COMMUNITY.>>WE PLAYED A MARRIAGE PROPOSAL
WITH YOU ON LITTLE BIG PLANET.>>WAIT, DID WE GET MARRIED? WHAT HAPPENED?>>TIM, I’M SORRY. SOMEONE PROPOSED TO SOMEONE FOR
REAL IN THE GAME.>>YEAH, EXACTLY.>>AND THEN EDUCATION LIKE I
MENTIONED AS WELL. KAREEM IS SO EXCITED TO TEACH
PEOPLE ABOUT COMPOSITION, ARCHITECTURE. THERE’S A WHOLE OTHER SIDE OF
THIS WHICH IS LIKE REALLY A WONDERFUL WAY TO KIND OF EDUCATE
PEOPLE ABOUT ART. STORY TELLING. GAME DESIGN.>>I THINK THAT WAS THE THEME WE
DISCOVERED WITH LBP. THERE WAS A POINT WE FOUND OUT
PHYSICS TEACHERS WERE USING IT TO TEACH PHYSICS TO KIDS. ONE OF THE THINGS THAT WAS GREAT
IS THEY WERE LEARNING PHYSICS BUT ALSO GAME DESIGN.>>I FEEL LIKE ONE OF THE THINGS
I’M REALLY EXCITED ABOUT IS THE LONGER THE GAMES INDUSTRY IS
AROUND, THE MORE THE SORT OF GENRE HAS BECOME SORT OF ALMOST
LESS DEFINED. AND I FEEL LIKE THE FACT THAT
THE TOOL ALLOWS YOU TO MOVE BETWEEN SOUND AND ANIMATION AND
LOGIC AND ART WILL MEAN THAT PEOPLE WILL JUST CREATE
BRAND-NEW THINGS. LIMIT OF WHAT IS DIGITAL
INTERACTIVELYTIVITY IS LIKE WE’RE REALLY GOING TO GIVE
PEOPLE AN ABILITY TO REDEFINE WHAT THAT IS.>>I CAN SEE SHU SITTING IN THE
AUDIENCE WHICH REMINDS ME ABOUT THE VIRTUAL REALITY ASPECT. SO WE’RE GOING TO SUPPORT
VIRTUAL REALITY, NOT FROM DAY ONE BUT HOPEFULLY DAY 2. AND I THINK THE IDEA OF GIVING
THESE TOOLS TO THE PlayStation COMMUNITY SO THEY CAN MAKE
VIRTUAL REALITY GAMES IS REALLY EXCITED BECAUSE YOU’RE JUST
GOING TO HAVE A REAL ACCELERATION .>>IF ANY OF YOU OUT THERE HAVE
TRIED VR AND YOU HAVE THAT MOMENT OF I THINK THEY CALL IT
PRESENCE WHEN YOU’RE IN THE SPACE, IMAGINE IF THE FEELING
WHERE YOU ALSO MADE THAT SPACE — SO IT’S ONE THING TO BE LIKE
WOW I’M IN THIS AMAZING PLACE THAT SOMEONE ELSE MADE FOR ME
AND IT’S SUPER COOL BUT IT’S A WHOLE OTHER LEVEL IF YOU CAN BE
STANDING THERE AND I’M LIKE THIS ALY WAY ON A STREET SCENE OR
WHATEVER I BUILT IT AND I BUILT IT IN VR PERHAPS. I ASSEMBLED THESE NEON LIGHTS
AND THE LILT BAR AND LITTLE RADIO PLAYING IN THE CORNER. AND THERE’S SOMETHING REALLY
AMAZING ABOUT STANDING SOMEWHERE AND FEELING LIKE YOU JUST MADE
THE WORLD AROUND YOU.>>IT’S THAT ASPECT THOUGH OF
YOU’RE GOING TO HAVE A WHOLE COMMUNITY OF PEOPLE EXPLORING
WHAT IS POSSIBLE WITH THIS DEVICE.>>WE DON’T KNOW.>>WE BASICALLY DON’T KNOW
ANYTHING. SO WHEN THE GAME COMES OUT, I
HOPE YOU’LL SHOW US WHAT IT IS POSSIBLE. BECAUSE I ACTUALLY DON’T KNOW
WHAT PEOPLE WILL DO.>>THAT’S PRETTY EXCITING. THAT’S AWESOME. IS THERE ANY NUTS AND BOLTS
INFORMATION PEOPLE NEED TO KNOW ABOUT THE GAME NOW THAT WE’VE
TALKED ABOUT ALL THE PHILOSOPHICAL ELEMENTS OF IT.>>IT’S COMING OUT NEXT YEAR,
WHICH FOR US IS AWESOME. AND THEN WE’LL BE DOING A BETA
BEFORE AT LAUNCHES BUT WE HAVEN’T QUITE GOT ANNOUNCEMENTS
DATES YET.>>SOME PEOPLE HAVE ASKED ON
TWITTER IF YOU NEED MOOD CONTROLLERS OR YOU NEED VR,
THOSE THINGS ARE SUPPORTED BUT YOU DON’T NEED THEM. YOU CAN DO 100% OF DREAMS JUST
WITH PS4 AND JOY STICK. YOU DON’T NEED ADDITIONAL
HARDWARE BUT WE SUPPORT THOSE THINGS. IF YOU WANT TO TO DO THE DELUXE
EDITION, GET YOURSELF A PS VR AND WE’LL SUPPORT THESE THINGS. BUT YEAH, IT’S FOR YOU GUYS, ALL
YOU NEED IS A PS4.>>THAT’S GREAT, THAT’S AWESOME. THANKS FOR BEING HERE, YOU GUYS,
AND THANKS FOR COMING, EVERYBODY LET’S HEAR IT FOR ALEX, SIOBHAN
AND MARK.

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