Gaming university’ founder sets out his plans on BBC News | DigiPen Institute of Technology

Gaming university’ founder sets out his plans on BBC News | DigiPen Institute of Technology


A game we’re playing is
an aspect of being human. And entertaining
ourselves is something that we need on a daily basis. This year is our
25th anniversary. And we are about maybe 1,500
to 1,600 students strong. And well, the
curriculum at DigiPen is divided into currently
10 degrees, I believe. And we actually teach from
an undergraduate level to a graduate level. And we are introducing soon
a PhD level, as well as a doctorate level. [MUSIC PLAYING] Some pretty impressive projects
from some of the undergraduates here at the world’s
first gaming university. But now, DigiPen is blazing
a new trail entirely, opening its doors to a younger
generation of potential game changers. We are opening a complete
solution from K to 12 as well, from
kindergarten to 12. Well, obviously, we will
not be playing games. But making a game is a
series of problem solving events that needs to happen. And at the same time,
it presents the kids with a product that
they have to finish. You see, many of the
projects at school– when you go to a school,
even the best schools, you’ll see that the product
that these kids are working on are never finished,
never polished. So the kid will never
witness, in 18 years of their life, something
really polished, which is, in my opinion,
a sad situation. What would you say
to people who say that kids play too
many games, they’re involved games and computers
too much as it is anyway? If you think just a
game that it’s a waste. I mean, my kids are
wasting time at home. And they play game all the time. Then, I tell you you’re
not going out enough with your kids, right? And you’re not actually
giving them enough attention. So you just put them in the
corner, buy them a game, and blame me. Because actually,
I did my good job. And you paid $40 for this game. And I gave you a
fantastic product that nobody could put down. And you come blaming me. So I would say that,
if the kids who would like to
utilize video games to actually learn the
sciences, and the physics, and the history– because if you create
a game about history, you teach history. And the kids will listen to you. And they will be involved. And they will be interactively
doing the job with the teacher and so forth. Why not?

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