Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!

Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!


What’s up Neon Nation welcome back for some
Cyberpunk 2077 news, details and analysis. Today we’ll be talking about if we’ll
be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and
CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring
which could give us some clues to a Gwent like mini game or puzzle based quests in the
game, backpacks and other equipment options you may have missed from the E3 trailer, and
some additional things you cyberpunk 2077 fans will definetly enjoy. First up can we just take a moment to appreciate
this Samurai jacket that Mateusz Tomaszkiewicz received
as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase,
and although doesn’t have the raised collar and all the LED jazz, actually seems more
suitable to wear out in public. It’s got his name stitched on the inside,
and is just an insane piece overall. Now some of you have asked if something like
this will be in a collector’s edition, and while I think it would be cool, itll most
likely be exclusive to employees and will just be a personalized keepsake for those
who have dedicated their time to making games with CDPR. Can we also appreciate this fan made Cyberpunk
2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and
If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you
wonder about the potential for console editions, although I think console editions are reserved
for the most established developers, Which will happen for CDPR if they continue their
streak of successful titles. Next we have details about the outskirts of
Night City. Now we’ve seen almost exclusively City settings
for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as
Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article,
Cyberpunk will feature more than meets the eye in terms of environments. Similarly to how a whole new world of Skellige
and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree
of outskirts to the city” according to Richard Borzymowski from the CDPR
team. He mentions that “We are not putting an
invisible wall after the last building in the city, because that would completely break
immersion. The city is located on the West Coast in California
and there is a desert, and sea. Borzymowski also adds a peculiar addition
in this quote stating “there might be something else” as well. This leads me to believe that this reinforces
the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that
we will be visiting space and or the moon. As mentioned before we see Orbital air which
is a space travel megacorporation and there’s also this scene from the E3 trailer which
looks like it’s in space. A taste of what we may see from the outskirts
is also reflected by these hillbillies from the E3 Trailer, who look to have settled in
a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas
in the gameplay demo. There is a “set sail ad” I mentioned in
my all ads explained video, that hints at ocean travel of somesort. The nomads are also a faction in Cyberpunk
2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is
in the cards. Now to what degree we can explore outside
is anyone’s guess, but I’m going to assume the vast majority of occurences that happen
will be in Night City with only isolated events being in the desert, ocean and previously
mentioned moon missions. Now fun fact of the day, the original Night
City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE
2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this
helped with visualizing the city. Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who
has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk
2077 team starting this month. These are games that include stunning design
work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from
start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar
to Gwent. Rime is after all a puzzle styled game, which
also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff
wise with Kyle Rowley, their associate design director leaving, as well as looking to hire
automated test engineers and cinematics designers to round out the game’s development. Next I just wanted to bring up this screenshot
and ask you guys for help. Now this was on a fairly old article, about
how CD Projekt Red and Mike Pondsmith came together. It originated from VG247, but there was another
site which had a .co.za URL, with this picture of what looks like a ripperdocs office. Ripperdocs are places you install cyberware
and cybernetics in Cyberpunk 2077. Now this could be from another game entirely,
but I don’t recognize it so if it is let me know, otherwise this could potentially
be a Cyberpunk 2077 screenshot we haven’t seen yet. It does look very similar to a scene we could
see in ripper doc office and even the glove on the screen looks fairly similar to Dr Viktors
tech’d out ripperdoc gear. Next let’s talk about sexuality and how
objectification will play into the world of Cyberpunk. Now this is a theme that is discussed in many
Cyberpunk works and 2077 will be no different. A major theme in the game will be the fact
that in this vision of the dark future, human beings are disposable and struggle with their
own sense of identity without external and usually materialistic things and associations. With cyberware skewing what it means to be
human, governments and megacorporations also skew the citizens of Night City’s thoughts
of how we should treat each other as humans. In Cyberpunk 2077 your own legitimacy is measured
by a street cred value, that can only be increased by completing quests, and by wearing quote
unquote “cool clothes”. In 2077, you are essentially nothing without
having stylish clothes, high tech cyberware and a nice apartment. Everyone in Cyberpunk 2077 is as a means to
an end, and although you could argue that’s how society is now, in 2077 it’s much more
in your face and normalized. The disposability of the human being is rampant
as is solipsism. This is reflected in being treated differently
by the way you dress and how you customize your character. This is a gameplay mechanic that is deeply
rooted in Cyberpunk lore, and it has the potential to do the genre justice. This can shine the lime-light on our own recklessness
with modern day tech like social media. It can show us, at least briefly, how we can
end up if we are so oblivious to the slippery slope of isolation that comes with seemingly
miniscule technology. When it comes to Sexual objectification, this
is apparent in the lacksadazikal relationships with prositutes, and even with being able
to order them from vending machines. The body is no longer sacred says Adam Badowski,
which is why we see such a prolific rate of sexualization out in the open. We see hints at robotic geishas like weve
seen in Ghost in the shell, who are literally objects for viewing pleasure, and for servicing
our needs. They don’t exist beyond that, and also throws
questions first asked in Blade Runner on how we treat pseudo-humans and AI’s. This is a world completely desensitized by
sex and nudity. There are an insane amount of sexual ads and
innuendos in the city. In this world even gay and lesbian relationships
are out in the limelight. It seems like the concept of Privacy is dead
in Night City. Next we have something for those trying to
scratch the Cyberpunk 2077 Itch. I know there are games like Deus Ex and Observer
which are true to the Cyberpunk aesthetic and story, but GTA 5 also has a mod which
can give you a taste of what 2077 might feel like. If you have GTA, consider downloading this
mod and taking it for a spin, as it will give you at the very least character models heavily
influenced by Cyberpunk 2077 to test our your character customization skills. Next we have a new series of daily facts about
the universe of Cyberpunk 2020 coming from Rtalsorian games, called the Countdown to
The Dark Future. This is the company run by Mike Pondsmith,
the creator of the Cyberpunk 2020 IP. Now in the first week they have facts about
Johnny silverhand, which we will include in our lore series that will be starting up again. In episode 1 we learn that the Band Samurai
led by Johnny Silverhand also includes group members Kenny Eurodyne on vocals, Denny on
the drums, Bes Isis on the Keyboard and Henrey on the bass guitar was discovered in 2003
by Jack Masters. Their first single was Blistering Love and
dominated the EuroCharts at number one. We will be including details from these episodes
in future Silverhand and Samurai lore videos, so keep an eye out for those, or visit RTalsorianGames.com
and get a jumpstart. Lastsly we have something I noticed when I
was watching the E3 trailer for probably the 4000thtime. In this scene we see a backpack on the ground,
which got me thinking if this is a piece of equipment in the game. Again, just like the Xbox design, this is
Neon Nation to the T, and it would be cool if this was a lootable item, that could maybe
let us hold more items overall? What do you guys think? As always thanks for watching and for everything
and anything Cyberpunk 2077, subscribe to the Neon Arcade.

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